![]() Added more details and info to the following buildings' tooltips:.Improved visual feedback for terrain constraints.Added perch points for flying reptiles on all placeable rocks.Added 'auto paint' option to landscaping tools (off by default) with this option on, terrain that is raised or lowered will now automatically update it's texture to match (example, raising the terrain will create a rock texture at the top, which blends down into dirt/grass at the bottom).Added animal x-ray images to genome editing screen.You can now hatch a batch of dinosaurs, each with a random skin and/or pattern colour Added a random swatch for both pattern and skin colour in Genome Editing.Updated the skin and pattern colour selection screen from a preview image to colour swatches it's now easier to select the skin and pattern colour combinations you wish to use.Added level select screen in Campaign mode - once completed, you can now go back and re-play any of the campaign levels.Added Colour Grading options to sandbox settings these change the colour tone of a level - you can choose from a predefined selection.Added flattened versions of all Sandbox levels with a building space cleared of trees etc you can chose which one to use in the sandbox settings before starting a new map.Added 'Combat Frequency' option to Sandbox settings, letting you decide how often dinosaurs fight.Added Sandbox versions of all 5 campaign levels (with appropriate landscape and building space tweaks).Added a 'randomise all' button to Amenity and Guest Attraction architecture and colour customisation.Added extra JP themed buildings to Sandbox mode:.Existing DFW buildings are also added to Sandbox mode:. ![]() ![]() Added DFW themed buildings to Sandbox mode, including new buildings:.Update 1.2.0 (Free Update 1) Features Buildings Update 1 saw the addition of flatten terrain maps for Sandbox mode, DFW building set in Sandbox, Campaign maps inside Sandbox, JP Era Aviary and Lagoon set, randomization options for skins and patterns inside of the Genome editing screen and many quality of life updates along side it. Release įree Update 1 and the Early Cretaceous Pack were released on December 9nd, 2021. Fixed issue that had caused reduction in framerateįree Update 1 was announced alongside the Early Cretaceous Pack on December 1st, 2021.Various crash fixes that target highest frequency crashes.Update 1.1.6 (PC Only) Crashes/Stability More information added to GPU error messages on startup it now lists which GPU it is trying to run the game on.Updated how the game selects which GPU to use, making the game more robust in selecting the appropriate card.Lowered minimum GPU memory restrictions to widen the range of specifications able to run the game - Note: The minimum required PC specifications per se have not changed this means that when attempting to play on lower specification systems the game might not run as intended.Fixed issue where the game was only supporting DX12 Feature Level 12_0 - it now supports DX12 Feature Level 11_0 and 11_1 as well.Adjustments on mineral and fossil hardness to make it easier to extract/sell.Adjustments to the park overview finance graphs.Added raise/lower stand while viewing from lagoon stand.Added trend arrows to the finance value on the HUD.Building tooltips added across a number of buildings.Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode.Tweaks across UI screens and icons in game.Updated lighting for environments and storms.Adjustments to the speed at which ranger teams perform status checks.Adjustments to tranquilise and transport flow.Fixed issue where notifications sometimes did not display.Fixes and iteration to terminology across all text in game.Adjusted dinosaur cosmetic unlocks for Challenge Mode.Adjustments to research unlocks and contracts.Adjustments across dinosaur infamy levels.Adjustments to herd leadership decision making.Adjustments on live prey feeder dispensing times.Balance tweaks on dinosaur social requirements.Adjustments to dinosaur attacks on ranger teams.Adjustments on dinosaur movement and navigation.Slight balance tweaks on dinosaur needs.Further body and pattern colour balance pass.Minor adjustments to various intro cinematics.Fixes to various unintended game camera behaviours.Various graphical and clipping issues fixed.Fixes to clipping and misalignment issues.
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