![]() You can use it yourself as an example and reproduce the video on your own just by running the camera mod script without any modification.Īs most in the Chinese online RWR community probably figured out, we've had some ongoing issues with our former server provider in China which has locked the RWR servers for unclear reasons. No file needs to be replaced anymore and can be used as overlay.īelow is a video we made with the mod using the camera script. We cleaned it up a bit, added some documentation and are shipping it as an own package of the game. The "camera_mod" package can be found at "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\camera_mod" and has a HOWTO.txt in the folder.ĭon't expect it to be a powerful tool, it's very basic but might be interesting for some of you content creators. Some of you might find some use with the " CAMERA MOD" we did a while back, mainly to make scenery screenshots and videos. ![]() The map " Route 666" has been added to the invasion rotator but can also be played as quick match, as well as in Dominance PvP where the city part is being used for a conquest and a king of the hill substage. While it looks very similar, it has been extended and has its own twists to better match Vanilla gameplay. It's basically a conversion of the Edelweiss map "Hell's Highway". They will only sell you resources that available for your faction.Today, we have a "new" map for you. The armory is only visible in your own territory but you can use enemy armories as well. The stash is always visible on the map, even if it's in hostile territory. There is also a radio jamming tower ingame, which is similar to the radar tower but with the difference that it won't affect the commander AI slowdown. Also it jams radio communication so that you won't be able to use radio calls in a large perimeter around a radar tower/truck. the mapview markers of the enemy team will become invisible and the commander AI won't start organized assaults anymore until the radar respawns (usually 300 seconds). They are usually well defended so it's hard to sabotage them, especially the Radar Tower but gives along with a nice RP reward, also a communication slow-down of the enemy, i.e. Radars are present on some maps and are side mission objectives. The Armory Truck is similar to the static armory, just mobile and destructible. If either of those are not near enemy units, you can use them as spawn location by clicking the vehicle. ![]() After a while a spotted enemy vehicle will become invisible again until it is spotted again.Īllies Armored Truck has a spawnpoint attached to the vehicle. If not spotted, an hostile vehicle will be invisible on the map. Vehicles are shown in red color when those are enemy vehicles that has been spotted. Teddy bear marker, only available in Teddy Hunt gamemode Recon Target: Spotting the base will give you RP and XP.įour elite paratroopers, including a super medic Spawn Point: click to spawn there instead of pressing SPACE to spawn automatically.Įxit Point: Extraction point in campaign to move between maps.įinal Map: Extraction point in campaign for the two final missions. In multiplayer, it is a randomized color. Secondary Target: This is a capturable base that isn't the main objective. Squads of your own faction can be seen over the whole map (the picture below is still from the old system where you saw small numbers in each populated square of the grid).Īttack Target: This is the main attack objective from the Commander AI.Īttack Start: This is where attacking forces gather up before launching the assault.Īlert: Hostiles has been sighted inside the capture zone.ĭefense Target: Defense objective from the Commander AI after capturing main objectives and in KOTH maps. Enemy clouds can only be seen in sectors in contact with your own one. The darker those clouds the more soldiers are on the same location. Since version 0.96 the soldier repartition is represented by colored clouds. With the Left Mouse Button keep pressed you can also pan through the mapview (if zoomed in). With WheelUP, WheelDOWN of your mouse, you can zoom in and out. On the right hand side you have the name of the map (in this case Moorland Trenches) and on top of it a mini map of the worldview, which contains all maps for the campaign and a network which connected them together as you can't move from one map to another if those aren't linked together in the network. It also shows the base names and those base are painted in the color of the faction which is under their control. It also shows the different accessible spawn, vehicles and resources locations. It gives you important informations about what territory is under your control and what base your commander AI is targeting. The mapview can be called by pressing the TAB key (default value). Scrolling with the mouse wheel will zoom the map to your liking. Note that being in the map screen does not stop the action.
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